Lab 1: Isaac Sim Basic Usage and First Physics Simulation
Instructor: Prof. Sangram Redkar
Authors:
Sai Srinivas Tatwik Meesala: smeesala@asu.edu
Prajval Arora: parora24@asu.edu
Required scope: Complete Parts A–G and submit the required checkpoint files, screenshots, formal report, and demonstration video. The final check-off occurs after successful completion of Part G.
Start Here
Complete the laboratory in order:
- Read the software requirements and the linked NVIDIA GUI tutorial.
- Create the
Lab1/checkpoints/andLab1/screenshots/directories. - Complete each part before moving to the next one.
- Save a checkpoint stage and capture the required screenshot after every part.
- Record the procedure, results, observations, and key learning in the formal report.
- Notify the teaching staff for check-off after the final physics validation succeeds.
Contents
- Reference Tutorial
- What You Will Do
- Learning Goals
- Required Software and Files
- Laboratory Roadmap
- Part A: Launch Isaac Sim
- Part B: Create a Ground Plane
- Part C: Add a Light Source
- Part D: Add and Transform a Cube
- Part E: Run Without Physics
- Part F: Add Physics
- Part G: Run the Physics Simulation
- Required Deliverables
- Report Expectations
- Visual Media Guidance
- Lab Check-Off
- Final Validation
Reference Tutorial
This laboratory follows the GUI workflow in the official Isaac Sim Basic Usage Tutorial.
Complete only the GUI tab. Do not complete the Extension or Standalone Python workflows for this laboratory.
What You Will Do
You will:
- Launch Isaac Sim.
- Create and save a new USD stage.
- Add a ground plane and light source.
- Add, rename, move, rotate, and scale a cube.
- Run the scene before physics is added.
- Add rigid-body and collision properties.
- Run the scene with gravity and verify that the cube falls and collides with the ground.
Learning Goals
By the end of this laboratory, you will be able to:
- Navigate the Isaac Sim interface.
- Create and save objects in a USD stage.
- Modify object transforms.
- Distinguish visual geometry from physical geometry.
- Add rigid-body and collision properties.
- Run and stop a simulation.
- Explain the observed physics behavior.
Required Software and Files
- Isaac Sim 6.0.1
- NVIDIA graphics driver
- A working Isaac Sim installation
- A directory for laboratory files
Create these folders before starting:
Lab1/
├── checkpoints/
└── screenshots/
Laboratory Roadmap
| Part | Main task | Required result | Checkpoint |
|---|---|---|---|
| A | Launch and save a blank stage | Isaac Sim is loaded and the stage is saved | Lab1_00_blank_stage.usda |
| B | Add a ground plane | Ground plane exists at approximately (0, 0, 0) | Lab1_01_ground_plane.usda |
| C | Add a distant light | Scene is visibly illuminated | Lab1_02_lit_stage.usda |
| D | Add and transform a cube | Cube is at approximately (0, 0, 1) with the required transform | Lab1_03_cube_scene.usda |
| E | Run without physics | Cube remains stationary | Lab1_04_cube_without_physics.usda |
| F | Add rigid body and colliders | Cube has physics properties | Lab1_05_cube_physics.usda |
| G | Run the physics simulation | Cube falls, collides, and comes to rest | Lab1_06_final.usda |
Part A: Launch Isaac Sim
A1. Launch the simulator
Launch Isaac Sim using the instructions for your operating system in the NVIDIA tutorial.
For Ubuntu, the command is typically:
cd ~/isaacsim
./isaac-sim.sh
For Windows, use the Isaac Sim batch file described in the tutorial. Wait until the interface is completely loaded.
Checkpoint: Do not continue while Isaac Sim is still loading.
A2. Identify the main interface areas
Locate the following areas:
| Interface area | Purpose |
|---|---|
| Viewport | Displays the simulated scene |
| Stage panel | Displays the USD scene hierarchy |
| Property panel | Displays properties of the selected object |
| Timeline | Controls simulation time |
| Play button | Starts the simulation |
| Stop button | Stops and resets the simulation |
Capture screenshots/01_isaac_sim_interface.png showing the interface.
A3. Create a new stage
Select File → New. If prompted to save the current stage, select Discard. Then select File → Save As and save:
Lab1/checkpoints/Lab1_00_blank_stage.usda
Validation checkpoint A
The simulator is loaded, the main interface areas are visible, and the blank stage is saved.
Part B: Create a Ground Plane
Select Create → Physics → Ground Plane. Confirm that the ground plane appears in the viewport and in the Stage panel. Its position should be approximately:
Position X = 0.0
Position Y = 0.0
Position Z = 0.0
Do not delete the ground plane. Save:
Lab1/checkpoints/Lab1_01_ground_plane.usda
Capture screenshots/02_ground_plane.png.
Validation checkpoint B
The ground plane exists, is visible in the viewport, and is located approximately at the world origin.
Part C: Add a Light Source
Select Create → Lights → Distant Light and rename the light DistantLight. If the scene is too dark, rotate the light until the ground plane is visible. The exact rotation is not important.
Save:
Lab1/checkpoints/Lab1_02_lit_stage.usda
Capture screenshots/03_distant_light.png showing the light in the Stage panel and the illuminated scene.
Validation checkpoint C
The Stage panel contains DistantLight, and the scene is sufficiently illuminated to see the ground plane and future cube.
Part D: Add and Transform a Cube
D1. Create the cube
Select Create → Shape → Cube and rename the cube Cube.

D2. Set the cube transform
Select Cube and set approximately:
Position X = 0.0
Position Y = 0.0
Position Z = 1.0
Rotation X = 0.0 degrees
Rotation Y = 0.0 degrees
Rotation Z = 0.0 degrees
Scale X = 1.0
Scale Y = 1.0
Scale Z = 1.0
D3. Practice the transform tools
Use the following shortcuts:
W = Move tool
E = Rotate tool
R = Scale tool
Esc = Deselect
Move, rotate, and scale the cube, then restore the required transform above.

Save:
Lab1/checkpoints/Lab1_03_cube_scene.usda
Capture screenshots/04_cube_transform.png showing the cube, Stage panel, and Property panel.
Validation checkpoint D
The cube exists, is named Cube, and has the required position, rotation, and scale.
Part E: Run the Cube Without Physics
Press Play, observe the cube, and then press Stop.
Expected result: the cube does not fall because it is currently visual geometry without rigid-body or collision properties.
Save:
Lab1/checkpoints/Lab1_04_cube_without_physics.usda
Capture screenshots/05_cube_without_physics.png showing the cube during the simulation.
Validation checkpoint E
The cube remains stationary before physics is added. Record this observation in the report and explain why it occurs.
Part F: Add Physics to the Cube
Select Cube. In the Property panel, select Add, choose the physics properties category, and apply Rigid Body with Colliders Preset. This adds both rigid-body and collision properties.

Save:
Lab1/checkpoints/Lab1_05_cube_physics.usda
Capture screenshots/06_cube_physics_properties.png showing the cube selected and the physics properties visible.
Validation checkpoint F
The cube has rigid-body and collision properties, and the physics configuration is visible in the Property panel.
Part G: Run the Physics Simulation
Press Play. The cube should fall under gravity, collide with the ground plane, and stop when it reaches the ground. Press Stop after observing the result.
If the cube does not fall, check that the cube is selected, the rigid-body preset was applied, the ground plane exists, Isaac Sim is playing, and the cube starts above the ground.
Save the completed scene:
Lab1/checkpoints/Lab1_06_final.usda
Capture screenshots/07_cube_with_physics.png showing the cube in the viewport, the cube selected in the Stage panel, and the rigid-body properties in the Property panel.
Validation checkpoint G
The cube falls under gravity, collides with the ground plane, and comes to rest. Record the result, observations, and any troubleshooting in the report.
Required Deliverables
Submit the following checkpoint files:
Lab1_00_blank_stage.usda
Lab1_01_ground_plane.usda
Lab1_02_lit_stage.usda
Lab1_03_cube_scene.usda
Lab1_04_cube_without_physics.usda
Lab1_05_cube_physics.usda
Lab1_06_final.usda
Also submit:
screenshots/01_isaac_sim_interface.png
screenshots/02_ground_plane.png
screenshots/03_distant_light.png
screenshots/04_cube_transform.png
screenshots/05_cube_without_physics.png
screenshots/06_cube_physics_properties.png
screenshots/07_cube_with_physics.png
Submit a short demonstration video showing the cube before physics, the physics properties, and the cube falling and colliding with the ground plane.
Report Expectations
Submit one comprehensive formal lab report using the RAS 545 Lab Report Template.
The report must contain:
- Title page.
- Lab objectives and learning goals.
- Software and hardware configuration.
- Procedure for Parts A–G.
- Results and validation evidence.
- Observations and troubleshooting.
- Screenshots after every part, A through G.
- Explanation of visual geometry versus physical geometry.
- Key learnings.
- Conclusion.
- References.
For each part, include the procedure followed, the corresponding checkpoint filename, the screenshot filename, the observed result, any error and correction, and one key learning. The report must explain why the cube remains stationary without physics and why it falls after the rigid-body and collider preset is added.
Lab Check-Off
The final check-off is required after Part G. Notify the teaching staff immediately after the final scene is successfully saved and the physics simulation has been compiled, executed, and verified.
The check-off must confirm:
- Isaac Sim launched successfully.
- The blank stage was created and saved.
- A ground plane and distant light exist.
- The cube exists with the required transform.
- The cube remained stationary before physics was added.
- Rigid-body and collision properties were added.
- The cube fell under gravity and collided with the ground plane.
- The Part A–G checkpoint files, screenshots, report, and video are available.
The demonstration must show the working simulation, not only screenshots or code.
Final Validation
Before submission, verify:
- Isaac Sim launched successfully.
- A new stage was created and saved.
- A ground plane exists at approximately the origin.
- A distant light exists and illuminates the scene.
- A cube exists and has the required transform.
- The cube remained stationary before physics was added.
- Rigid-body and collision properties were added.
- The cube fell under gravity.
- The cube collided with the ground plane and came to rest.
- All Part A–G checkpoint files were saved.
- Screenshots were captured after every part.
- The formal report was completed using the template.
- The demonstration video was recorded.
- Teaching staff were notified for the final check-off.
Completion Requirement
The laboratory is complete when the student can demonstrate that a cube was created in Isaac Sim, remained stationary without physics, received rigid-body and collision properties, and then fell and collided with the ground plane under gravity.